The second playthrough loses effectiveness when faced with the same surprise attacks, puzzles, and enemy encounters.
These characters aren’t given a lot of screen time, yet still manage to paint themselves as distinct figures whose vastly different lives have brought them to the same place. The protagonists, brought to life by actors David Harbour and Jodie Comer, enjoy strong performances, despite their personalities being slightly blander and their encounters with past traumas occasionally seeming a bit forced. Yet, while the exploration and puzzle-solving shine, allowing AitD’s psychological horror to slowly work its magic, the poorly executed combat and stealth sequences fight to undo these efforts. Unwieldy controls and animations reduce melee scraps to mashing the F button and watching Edward and Emily wildly flail a melee weapon around while hoping that the swings connect to elusive enemy hitboxes. The major problem with melee combat is that – when enemies don’t ambush and gang up on you resulting in a swift, unavoidable death – it puts you in harm’s way more often than not resulting in ...