Anger Foot review: Two kicks forward, one kick back


More on this soon. The question I imagine you’ll want answering about Anger Foot - the same one I had - is whether there’s enough variation on a theme here (kicking is a theme now) to justify itself as a full game, or whether you can basically get the full experience in the demo. The short answer is a resounding “yup”. Anger Foot does falter when it pushes restrictively punishing encounters that all but crush any room for improvisation, but it’s also generously committed to sticking new toys in hands and on feet, every few stages. Those stages are weaved with a dungeoneers eye for novel surprises, and populated with a regularly expanding enemy roster of hyper-bastard chess pieces, running off rulesets rather than reactions. One enemy throws live snakes at you from a bucket. Another is an armoured bear with a minigun. You’ll encounter old goons in fresh new configurations of artisan cheeky bullshit right up to the final stages, and new goons make their debut until about halfway through the final map.

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